Dungeon Crawl Stone Soup version 0.34-a0-16-ga46f707188 (webtiles) character file. Game seed: 17663542684529314349 65 gb0801 the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Apr 30, 2025. Slain by Terence ... wielding a +3 trident of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:53 (1823 turns). gb0801 the Conjurer (Draconian Conjurer) Turns: 1823, Time: 00:02:53 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 92% Magic: 4/7 EV: 11 Int: 20 God: Gold: 100 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Potions b - a potion of lignification {unknown} d - a potion of heal wounds {unknown} f - a potion of curing {unknown} Talismans e - a maw talisman Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 9% 2 Poisonous Vapours Alch/Air 12% 1d1 14% 1 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Olgreb's Toxic Radiance Alch 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You now have 3/7 mp. The searing ray hits Terence. Terence is moderately wounded. Sigmund the Dreaded comes into view. He is wielding a +3 scythe of pain and wearing a +2 robe of willpower. You now have 2/7 mp. The searing ray misses Terence. Terence bares his teeth. Terence hits you from afar with a +3 trident of protection! You take 11 damage, and have 15/26 hp. MASSIVE DAMAGE!! You now have 1/7 mp. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. You now have 0/7 mp. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you from afar with a +3 trident of protection. You take 1 damage, and have 16/26 hp. Terence attacks as he pursues you! Terence hits you from afar with a +3 trident of protection. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 11/26 hp. MASSIVE DAMAGE!! Magic courses through your body. Terence barely misses you. MP restored: 7 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 trident of protection and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you from afar with a +3 trident of protection! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 3/26 hp. MASSIVE DAMAGE!! You now have 5/7 mp. The searing ray hits Terence. Terence is moderately wounded. Terence hits you from afar with a +3 trident of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #......# #.# ..... #......# #.# #......# #.# #......# #.# #......# #.# ####.### #.# #.# #.# #.#########.# #.@.@.......# ############# You could see Terence. Vanquished Creatures 2 adders (D:2) 3 dart slugs 2 ribbon worms (D:2) 3 endoplasms 5 giant cockroaches A hobgoblin (D:1) 6 jackals (D:2) A quokka (D:1) 3 ball pythons 2 bats 6 goblins A kobold (D:1) 4 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gb0801 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 12 | D:1 | Noticed an electric eel 285 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 331 | D:1 | Learned a level 2 spell: Searing Ray 832 | D:1 | Found a faded altar of an unknown god. 1144 | D:2 | Reached XP level 3. HP: 22/26 MP: 2/7 1804 | D:2 | Noticed Terence 1808 | D:2 | Noticed Sigmund 1823 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_loops_ring, chequers_ecumenical_altar_simple_redux D:2: layout_basic, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 36 Unarmed || 4 Tailslap || 3 Cast: Magic Dart || 61 Searing Ray || 7 Use: Scroll || 3 Potion || 1 Armour: Skin || 44 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1823 | 1762 | 61 | 718 | 777 | 2 | 911.5 | Dungeon | 1823 | 1762 | 61 | 718 | 777 | 2 | 911.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1109 daAuts D:2: 714 daAuts