Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 6275040863857681771 240 gb0801 the Conjurer (level 5, -1/38 HPs) Began as an Armataur Conjurer on Oct 15, 2025. Slain by an orc priest ... wielding a +0 falchion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:05:21 (2905 turns). gb0801 the Conjurer (Armataur Conjurer) Turns: 2905, Time: 00:05:22 Health: -1/38 AC: 5 Str: 12 XL: 5 Next: 80% Magic: 5/11 EV: 8 Int: 21 God: Gold: 93 SH: 3 Dex: 8 Spells: 5/12 levels left rFire . . . (100%) b - +1 dagger rCold . . . (100%) e - +0 buckler rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 1.11/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) Armour a - a +0 robe (worn) c - a +2 ring mail of poison resistance d - a +0 helmet (worn) e - a +0 buckler (worn) Wands u - a wand of charming (5) Scrolls M - a scroll of blinking x - a scroll of enchant armour Potions P - a potion of magic A - 2 potions of attraction Y - a potion of mutation S - a potion of curing Skills: + Level 0.1 Fighting - Level 1.3 Dodging - Level 2.1 Stealth * Level 0.4 Shields - Level 4.0 Spellcasting + Level 4.6 Conjurations + Level 1.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 2% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 17% 1 Stone Arrow Conj/Erth 28% 3d8 19% 3 Fulminant Prism Conj/Alch 7% 3d7 54% 4 Forge Lightning Spire Air/Frge 4% 3d4 86% 4 Petrify Alch/Erth 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Sif Muna Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) You take 16 damage, and have 22/38 hp. MASSIVE DAMAGE!! Unknown command. You roll towards the orc priest! You stop channelling your searing ray. A goblin comes into view. It is wielding a +0 dagger. You barely miss the orc priest. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest hits you with a +0 falchion. You take 1 damage, and have 21/38 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 falchion and wearing a +0 ring mail (81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 14/38 hp. You now have 4/11 mp. Unknown command. The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 13/38 hp. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 5/38 hp. MASSIVE DAMAGE!! The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. You finish channelling your searing ray. The orc priest hits you with a +0 falchion. You die... .... .... ..... ..... ...... ......#### .........### ......o@†..#### ######## ......g#).....###....... .......##..............# ....... ####........##.# ....... #...........# ....... ##...........# ####.## ##..........### #? ............# . .......†(....# You could see an orc priest and a goblin. Vanquished Creatures A scorpion (D:4) An orc wizard (D:3) 3 adders 8 gnolls A dart slug (D:2) 2 ribbon worms 7 orcs 6 endoplasms 2 jackals (D:2) A quokka (D:4) 2 ball pythons (D:2) 6 bats 3 frilled lizards (D:1) 9 goblins 3 hobgoblins 5 kobolds A rat (D:2) 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gb0801 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 422 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 608 | D:1 | Learned a level 2 spell: Searing Ray 1268 | D:2 | Reached XP level 3. HP: 24/26 MP: 3/6 2000 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/9 2155 | D:3 | Found a shimmering blue altar of Sif Muna. 2468 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2533 | D:3 | Reached XP level 5. HP: 25/38 MP: 5/10 2714 | D:4 | Reached skill level 1 in Translocations 2905 | D:4 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic D:2: layout_rooms, serial_bayou, serial_bayou_shore_b, serial_bayou_lagoon_b, serial_bayou_pond_c, serial_bayou_ford_a, serial_bayou_pond_c, st_stairs_5, serial_park_square3 [serial_park_minivault_5x5_2], cheibrodos_gnoll_hut D:3: layout_basic, mainiacjoe_overflow_small_starburst D:4: layout_rooms, marbit_many_paths, mainiacjoe_overflow_six_doors_small Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 4 | 4.0 Conjurations | 4 | 4.6 Translocations | 1 | 1.7 Fighting | | 0.1 Dodging | | 1.3 Stealth | | 2.1 Shields | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 20 | 12 || 32 Melee: Dagger | 17 | 12 || 29 Unarmed | 3 | || 3 Tailslap | 2 | 2 || 4 Cast: Magic Dart | 32 | 18 || 50 Searing Ray | 8 | 11 || 19 Read: Identify | 1 | 3 || 4 Enchant weapon | 1 | || 1 Torment | 1 | || 1 Blinking | 1 | || 1 Poison | 1 | || 1 Noise | | 1 || 1 Immolation | | 1 || 1 Stab: Sleeping | 5 | 1 || 6 Armour: Robe | 34 | 33 || 67 Dodge: Dodged | 10 | 11 || 21 Block: Buckler | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2903 | 2708 | 195 | 469 | 1849 | 4 | 725.8 | Dungeon | 2903 | 2708 | 195 | 469 | 1849 | 4 | 725.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1089 daAuts D:3: 842 daAuts D:2: 790 daAuts D:4: 180 daAuts