Dungeon Crawl Stone Soup version 0.35-a0-762-ge5bf83d7b5 (webtiles) character file. Game seed: 6254688086394396290 4 gb0801 the Apothecary (level 1, -1/13 HPs) Began as a Merfolk Alchemist on July 29, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (92 turns). gb0801 the Apothecary (Merfolk Alchemist) Turns: 92, Time: 00:00:18 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions P - a potion of magic a - a potion of might {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting - Level 0.7 Conjurations * Level 4.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 56% 3 Olgreb's Toxic Radiance Alch 13% N/A 38% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (moderately wounded) Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal bites you. You take 1 damage, and have 7/13 hp. You now have 0/3 mp. You barely miss the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal misses you. Your magical contamination has completely faded away. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 6/13 hp. You hit the jackal but do no damage. The jackal is almost dead. You kill the jackal! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/13 hp. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #...†)..# #.......# #.......# ..#### #.......# .....#. # #.......# .....#.#. #.......# #.#..... ##.####### #....#.###..# ####.)..jj@.## ........?#### ..#......# #..†....?.# #....[.....j.# #..#!.....##### #....##.... ..... ###... .... .... You could see 2 endoplasms. Vanquished Creatures 2 jackals (D:1) A ball python (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gb0801 the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_rooms Action || total ---------------------------++------- Attack: Normal || 17 Melee: Unarmed || 17 Cast: Poisonous Vapours || 6 Armour: Robe || 15 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 92 | 92 | 0 | 34 | 25 | 1 | 92.0 | Dungeon | 92 | 92 | 0 | 34 | 25 | 1 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 92 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+