gb0801 Level 1 of the Dungeon (7, -22, D:1) a bat corpse (skeletalised by now) (8, -28, D:1) a frilled lizard corpse (skeletalised by now) (8, -27, D:1) a +0 club (11, -53, D:1) a frilled lizard corpse (skeletalised by now) (12, -11, D:1) a +0 dagger 3 stones (17, -16, D:1) a +0 whip a stone (22, -42, D:1) a +0 pair of boots (25, -44, D:1) a +0 dagger (28, -7, D:1) a hobgoblin corpse (skeletalised by now) (29, -48, D:1) a +0 short sword (30, -48, D:1) a bat corpse (skeletalised by now) (32, -43, D:1) a frilled lizard corpse (skeletalised by now) (38, -53, D:1) a +0 dagger a goblin skeleton (39, -42, D:1) a quokka corpse (skeletalised by now) (47, -49, D:1) a +0 short sword a kobold corpse (skeletalised by now) (52, -18, D:1) a ball python skeleton (54, -33, D:1) a +0 dagger Level 2 of the Dungeon (10, 37, D:2) an adder corpse (skeletalised by now) (13, -1, D:2) a +0 club a goblin skeleton (14, 20, D:2) a +0 dagger (15, 20, D:2) a +0 short sword (19, -2, D:2) a +0 dagger (19, 46, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (20, 6, D:2) a +0 short sword a kobold skeleton (22, 5, D:2) a bat skeleton (25, 18, D:2) the +2 flail of Doom {concuss, rPois rF+ rCorr SInv} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (26, 42, D:2) a bat skeleton (27, 41, D:2) a +0 robe (29, 42, D:2) 4 boomerangs (30, -6, D:2) a +0 leather armour (38, -3, D:2) a +0 scale mail (39, 9, D:2) a +0 dagger (46, 15, D:2) a +0 quarterstaff (50, 35, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (2, -32, D:3) a +0 vampiric trident (4, 11, D:3) a +0 sling (5, 9, D:3) a hobgoblin skeleton (9, -5, D:3) an inkwell talisman (12, 10, D:3) a +0 helmet (14, -10, D:3) the +0 leather armour of Tacerch {Will+ Regen+} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (19, -13, D:3) an adder skeleton (21, -8, D:3) the +12 glaive "Soinigaj" {venom, *Rage Fly rC++ rCorr Dex-4} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (24, -21, D:3) a +0 pair of gloves (28, 13, D:3) a +0 trident (28, 15, D:3) a +0 club a +0 whip an orc skeleton (29, -17, D:3) a +0 leather armour (29, 15, D:3) a +0 leather armour (31, -15, D:3) a +0 robe (34, -14, D:3) a +0 pair of boots (51, -1, D:3) a +0 club (55, 13, D:3) a jackal skeleton (56, 10, D:3) a jackal skeleton a jackal skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 13, D:4) a +0 club (2, 1, D:4) a hobgoblin corpse (skeletalised by now) (3, 13, D:4) a +0 club (7, 34, D:4) a +0 falchion (18, 30, D:4) a +0 club a kobold skeleton (19, 26, D:4) a quokka skeleton (20, 33, D:4) a +0 ring mail (21, 2, D:4) a ball python skeleton (23, 4, D:4) a ball python skeleton (24, 4, D:4) an iguana skeleton (29, 31, D:4) a quokka skeleton (30, 9, D:4) an adder skeleton (30, 11, D:4) a +0 mace (32, 22, D:4) a +0 robe Level 5 of the Dungeon (3, 2, D:5) a parchment of Ensorcelled Hibernation (6, -6, D:5) a +0 giant club (6, -4, D:5) a quokka corpse (7, -9, D:5) 6 gold pieces (12, 10, D:5) a hound corpse (29, -2, D:5) a +0 chain mail