Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 9910616000323839428 52 gemgem the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Nov 25, 2024. Killed from afar by Ijyb (8 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:03:03 (1666 turns). gemgem the Conjurer (Deep Elf Conjurer) Turns: 1666, Time: 00:03:04 Health: -1/20 AC: 3 Str: 4 XL: 3 Next: 60% Magic: 7/10 EV: 11 Int: 24 God: Gold: 95 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . i - +0 rapier rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . j - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons c - a +0 war axe i - a +0 rapier (weapon) Armour a - a +0 robe (worn) j - a +0 pair of boots (worn) Scrolls d - 3 scrolls of identify g - a scroll of amnesia {unknown} Potions e - a potion of attraction {unknown} h - a potion of enlightenment {unknown} k - a potion of ambrosia {unknown} Skills: + Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +2 ring mail of poison resistance and carrying a wand of flame (moderately wounded, 77% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Ijyb zaps a wand. The puff of flame hits you! Ouch! That really hurt! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +2 ring mail of poison resistance and carrying a wand of flame (moderately wounded, 77% to hit) The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits Ijyb. Ijyb is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. Ijyb zaps a wand. The puff of flame misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +2 ring mail of poison resistance and carrying a wand of flame (heavily wounded, 100% to hit) Okay, then. Magic courses through your body. Ijyb hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +2 ring mail of poison resistance and carrying a wand of flame (heavily wounded, 77% to hit) The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The puff of flame hits you! You die... Ijyb moans, "Good help so hard to find!" ♣♣♣ ♣...# #♣.♣.P♣♣♣ P....♣♣♣..# ##PP....P♣ PP.PP....# ##...♣..PP♣ ♣P....♣†?###..♣PP.P♣♣ ♣♣♣♣♣♣♣...##.##♣♣.♣.♣ ........<...# ♣♣♣♣.# ...#......### .# ...#......# . .......@..# # .......g..# ..........# ......#.#.# ........>.# ..........# ..........< ........... You could see Ijyb. Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) 2 endoplasms A giant cockroach (D:1) 2 goblins (D:2) 5 hobgoblins A kobold (D:2) A quokka (D:1) A ball python (D:2) 4 bats 2 frilled lizards 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gemgem the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 244 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 247 | D:1 | Learned a level 2 spell: Searing Ray 933 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/9 1464 | D:2 | Reached skill level 1 in Fighting 1655 | D:3 | Noticed Ijyb 1666 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_ring D:2: layout_loops_corners D:3: minmay_door_path, layout_basic, ashenzari_altar_1, chequers_ecumenical_altar_island, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_clump_long, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_2, infiniplex_forest_end_2, infiniplex_forest_side_room, infiniplex_forest_clump_medium, infiniplex_forest_zigzag_1, kennysheep_big_empty_room, uniq_grinder, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | 1 | 1.0 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 4 Use: Scroll || 1 Potion || 1 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1664 | 1613 | 51 | 0 | 1481 | 3 | 554.7 | Dungeon | 1664 | 1613 | 51 | 0 | 1481 | 3 | 554.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 930 daAuts D:1: 689 daAuts D:3: 44 daAuts