Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 10082869015280111658 21 gemgem the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on Mar 5, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:17 (468 turns). gemgem the Conjurer (Draconian Conjurer) Turns: 468, Time: 00:04:18 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 62% Magic: 1/5 EV: 11 Int: 18 God: Gold: 66 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -15), enlightened, flying A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Scrolls b - a scroll of revelation {unknown} c - a scroll of amnesia {unknown} g - 3 scrolls of identify {unknown} Potions a - a potion of magic h - a potion of mutation {unknown} i - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Battlesphe Conj/Frge 9% 2d8 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Bombard Conj/Erth 4% 9d2 100% 6 Fortress Blast Frge 2% 6d4 100% 6 Spellspark Servitor Conj/Frge 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray misses the adder. The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is almost dead. You stop channelling your searing ray. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You barely miss the adder. Your tail-slap misses the adder. The adder is almost dead. You feel sick. The adder closely misses you. The adder completely misses you. The endoplasm hits you. You closely miss the adder. The adder is almost dead. You feel sick. The adder misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! There is a stone staircase leading up here. It was a potion of cancellation. You feel magically purged. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Sorry, you're not good enough to have a special ability. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You die... ####### #.....#.#.## #.SJ...... #@#.#.#.#. #........# ####.#.### #.#.. . #.# ## #.# ... #.# You could see an adder and an endoplasm. Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 quokkas (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gemgem the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 110 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 333 | D:1 | Learned a level 2 spell: Searing Ray 467 | D:2 | HP: 1/20 [adder (1)] 468 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, shapermc_ecumenical_altar_petra D:2: layout_basic, serial_curves, eino_curves_03, eino_curves_03 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 18 Tailslap || 3 Cast: Magic Dart || 31 Searing Ray || 1 Use: Potion || 2 Armour: Skin || 21 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 467 | 467 | 0 | 0 | 0 | 2 | 233.5 | Dungeon | 467 | 467 | 0 | 0 | 0 | 2 | 233.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 456 daAuts D:2: 10 daAuts