Dungeon Crawl Stone Soup version 0.33-a0-1094-gc82cddcf98 (webtiles) character file. Game seed: 1277810455339215141 515752 gemgem the Cloud Mage (level 24, -20/228 HPs) Began as a Black Draconian Conjurer on Mar 15, 2025. Was the Champion of Vehumet. Demolished by a titan simulacrum (54 damage) ... animated by a necromancer ... on level 5 of the Vaults on Mar 16, 2025. The game lasted 04:13:11 (69844 turns). gemgem the Cloud Mage (Black Draconian Conjurer) Turns: 69844, Time: 04:13:12 Health: -20/228 AC: 21 Str: 10 XL: 24 Next: 48% Magic: 43/54 EV: 11 Int: 41 God: Vehumet [******] Gold: 4991 SH: 0 Dex: 17 Spells: 3/65 levels left rFire + + . M - staff of the Open Hand {rN+ Int+3 Necro Air} rCold . . . S - orb "Jyadiepp" {*channel, rF++ rN+} rNeg + + . p - +2 hat rPois + u - +2 cloak {rCorr} rElec + V - +2 pair of gloves {Stlth+} rCorr + R - +2 pair of boots SInv . e - amulet of magic regeneration Will ++... Z - ring "Iteurevu" {MP+6 Wiz} Stlth +++ q - ring of Dim Light {*Corrode rPois Will+ Int+8 Dex+7} HPRegen 0.58/turn MPRegen 0.74/turn %: corrode self (3%), wizardry (x1), channel magic (20%) @: corroded, flying, slowed, studying 4 skills, very slow A: galvanic breath, AC +12, unfitting armour, big wings, electricity resistance, cold-blooded }: 2/15 runes: decaying, serpentine a: Galvanic Breath, Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You also visited: Trove, Sewer and Gauntlet. You collected 5530 gold pieces. You spent 539 gold pieces at shops. Inventory: Missiles C - a throwing net Armour f - the +2 cloak of the Griffon {rPois rF+ Slay+2 SInv} (You found it on level 4 of the Snake Pit) rPois: It protects you from poison. rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. p - a +2 hat (worn) u - a +2 cloak of preservation (worn) R - a +2 pair of boots (worn) S - the orb "Jyadiepp" (worn) {*channel, rF++ rN+} (You found it on level 1 of the Vaults) rF++: It greatly protects you from fire. rN+: It protects you from negative energy. V - a +2 pair of gloves of stealth (worn) Magical Staves t - a staff of conjuration M - the staff of the Open Hand (weapon) {rN+ Int+3 Necro Air} (You found it on level 4 of the Vaults) [staff of death] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Jewellery d - the ring "Dusuung" {rPois Int+3 SInv} (You found it on level 3 of the Elven Halls) [ring of see invisible] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. e - an amulet of magic regeneration (worn) i - the ring of Idar {rElec rPois rF- rC+ rN+ Int-4 Ice} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of ice] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Ice: It increases the power of your Ice spells. q - the ring of Dim Light (worn) {*Corrode rPois Will+ Int+8 Dex+7} (You took it off a minotaur in a Gauntlet) [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Int+8: It affects your intelligence (+8). Dex+7: It affects your dexterity (+7). G - the ring of Irghi Jig {+Blink rElec rN+ rCorr SInv} (You took it off a centaur warrior on level 13 of the Dungeon) [ring of resist corrosion] +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. J - an amulet of reflection Y - a ring of protection from cold Z - the ring "Iteurevu" (worn) {MP+6 Wiz} (You found it in a Gauntlet) [ring of wizardry] MP+6: It affects your magic capacity (+6). Wiz: It increases the success rate of your magical spells. Wands s - a wand of digging (10) v - a wand of charming (43) P - a wand of mindburst (18) T - a wand of iceblast (32) W - a wand of acid (9) X - a wand of polymorph (24) Scrolls g - 2 scrolls of enchant armour k - 6 scrolls of summoning m - 16 scrolls of teleportation o - 4 scrolls of fog y - 5 scrolls of amnesia z - a scroll of enchant weapon A - 6 scrolls of vulnerability B - 8 scrolls of poison D - 12 scrolls of fear F - 3 scrolls of torment K - 9 scrolls of immolation Q - 5 scrolls of blinking U - 2 scrolls of revelation Potions a - 7 potions of magic b - 18 potions of curing c - 8 potions of mutation h - 5 potions of invisibility j - 7 potions of enlightenment l - a potion of resistance n - 3 potions of cancellation x - 2 potions of brilliance E - 7 potions of ambrosia H - 6 potions of lignification I - 7 potions of attraction N - 5 potions of haste O - 8 potions of heal wounds Miscellaneous r - a +1 phantom mirror w - a +0 tin of tremorstones (2/2) L - a +0 box of beasts Skills: - Level 21.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 21.0 Spellcasting - Level 21.0 Conjurations - Level 3.0 Translocations - Level 18.0 Fire Magic - Level 24.0 Air Magic - Level 3.0 Alchemy + Level 13.9 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Arcjolt Conj/Air 74% 1d84 1% 5 c - Fulminant Prism Conj/Alch 48% 3d20 1% 4 d - Iskenderun's Mystic Conj/Tloc 96% 2d19 (+2d11% 4 e - Iskenderun's Battles Conj/Frge 92% 2d17 1% 4 f - Apportation Tloc 100% N/A 1% 1 g - Blink Tloc 100% N/A 1% 2 h - Sublimation of Blood Necr 59% N/A 1% 2 i - Searing Ray Conj 100% 2d8 1% 2 j - Yara's Violent Unrav Hex/Alch 26% 3d11 2% 5 k - Bombard Conj/Erth 46% 9d8 1% 6 l - Chain Lightning Conj/Air 74% 3d98 1% 9 m - Ignition Fire 56% 3d15 1% 8 n - Fire Storm Conj/Fire 58% 8d15 4% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Capacitive Co Air 75% ∞ 1% 8 Fulsome Fusillade Conj/Alch 48% (3-5)d17 6% 8 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Sandblast Erth 86% 2d18 1% 1 Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 86% N/A 1% 2 Jinxbite Hex 86% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d10 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Frozen Ramparts Ice 86% 1d13 1% 3 Hailstorm Conj/Ice 92% 3d15 1% 3 Inner Flame Hex/Fire 86% N/A 1% 3 Maxwell's Portable Pile Tloc 61% (3-9)d6 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 100% N/A 1% 3 Teleport Other Tloc 61% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Confusing Touch Hex 43% N/A 2% 3 Fugue of the Fallen Necr 59% N/A 2% 3 Ozocubu's Armour Ice 43% N/A 2% 3 Passwall Erth 43% N/A 2% 3 Summon Ice Beast Ice/Summ 43% N/A 2% 3 Airstrike Air 75% 2d(11-27) 1% 4 Brom's Barrelling Bould Conj/Erth 92% 2d13 1% 4 Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4 Olgreb's Toxic Radiance Alch 61% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Fireball Conj/Fire 58% 3d22 1% 5 Irradiate Conj/Alch 48% 3d27 1% 5 Silence Hex/Air 59% N/A 1% 5 Conjure Ball Lightning Conj/Air 74% 3x3d27 1% 6 Plasma Beam Fire/Air 72% 2x1d89 1% 6 Orb of Destruction Conj 60% 9d15 1% 7 Passage of Golubria Tloc 61% N/A 2% 4 Forge Monarch Bomb Fire/Frge 43% 4d15 3% 6 Petrify Alch/Erth 53% N/A 4% 4 Alistair's Intoxication Alch 40% N/A 5% 5 Eringya's Noxious Bog Alch 30% 4d6 5% 6 Animate Dead Necr 59% N/A 6% 4 Dispel Undead Necr 59% 3d21 6% 4 Martyr's Knell Necr/Summ 59% N/A 6% 4 Summon Seismosaurus Egg Summ/Erth 43% N/A 6% 4 Hellfire Mortar Fire/Erth/Frge 37% 4d13 8% 7 Summon Forest Summ/Tloc 26% N/A 9% 5 Lehudib's Crystal Spear Conj/Erth 46% 10d11 9% 8 Borgnjor's Vile Clutch Necr/Erth 29% N/A 13% 5 Curse of Agony Necr 59% N/A 13% 5 Hoarfrost Cannonade Ice/Frge 21% 3d7/3d15 13% 5 Metabolic Englaciation Hex/Ice 21% N/A 13% 5 Summon Mana Viper Hex/Summ 43% N/A 13% 5 Dispersal Tloc 30% N/A 21% 6 Gell's Gavotte Tloc 30% 2d(25-37) 21% 6 Sculpt Simulacrum Ice/Alch 26% N/A 32% 6 Summon Cactus Giant Summ 21% N/A 47% 6 Rimeblight Ice/Necr 29% 2d7 (prima47% 7 Manifold Assault Tloc 30% N/A 61% 7 Malign Gateway Summ/Tloc 26% N/A 80% 7 Haunt Necr/Summ 29% N/A 92% 7 Monstrous Menagerie Summ 21% N/A 92% 7 Splinterfrost Shell Ice/Frge 21% 6d9 92% 7 Summon Hydra Summ 21% N/A 92% 7 Infestation Necr 29% N/A 100% 8 Summon Horrible Things Summ 21% N/A 100% 8 Platinum Paragon Frge 21% 4d14 100% 9 Shatter Erth 21% 3d19* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:10 *=: Orc:2 (*(=:[ Snake:2 ? Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:1 Depths:2 Depths:3 Depths:4 Ziggurat: Depths:4 Annotations: D:12 3 runed translucent doors, awe1100's ghost, journeyman FoFi D:13 1 runed translucent door, Deidubuy's ghost, journeyman MiFi Orc:2 2 runed translucent doors, Stoats's ghost, journeyman DrSh Elf:2 exclusion: staircase Vaults:1 2 transporters, UltraGay's ghost, adept DjFE Innate Abilities, Weirdness & Mutations You can breathe arcing electricity. Your glossy black scales are hard. (AC +12) You cannot fit into any form of body armour. Your large and strong wings let you fly. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. Message History The bolt hits you but does no damage. The yaktaur simulacrum hits you but does no damage. The undying armoury arms its allies with +7 bardiches of chaos. The vault warden hits you from afar with a +7 bardiche of chaos!! You feel your power leaking away. The vault warden hits you with a +3 war axe of flaming. The titan simulacrum hits you!! The titan simulacrum freezes you!! A phantasmal warrior comes into view. The vault warden simulacrum closely misses you. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt closely misses you. The vault sentinel blows a loud note on a signal horn! The vault warden hits you from afar with a +7 bardiche of chaos. You feel yourself slow down. The vault warden freezes you. The vault warden closely misses you. The ironbound convoker hits you from afar with a +7 bardiche of chaos! The vault warden simulacrum barely misses you. The yaktaur simulacrum closely misses you. The titan simulacrum barely misses you. You hear two shouts! x2 There is a stone staircase leading up, spattered with blood here. The yaktaur is no longer repelling missiles. The vault sentinel blows a loud note on a signal horn! The yaktaur shoots a bolt. The bolt hits you! The guardian sphinx mutters an ancient curse at you. Something smites you! The phantasmal warrior gestures at you. The phantasmal warrior blinks! The vault warden activates a sealing rune. The vault warden hits you but does no damage. The ironbound convoker hits you from afar with a +7 bardiche of chaos. The yaktaur shoots a bolt. The bolt hits you! Your corrosive artefact corrodes you! The yaktaur shoots a bolt. The bolt closely misses you. The vault warden simulacrum hits you!! The vault warden simulacrum freezes you!!! * * * LOW HITPOINT WARNING * * * The titan simulacrum hits you!! * * * LOW HITPOINT WARNING * * * The titan simulacrum freezes you!!! You die... .# #....#c#c# ..##....#.#)# ..)#....#..$ #......[... ##..[[.D.[##### .....p.[[...... ...[[<<.Z[..... ..[[