Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 14483365973229289915 24 gemgem the Conjurer (level 2, -5/20 HPs) Began as a Draconian Conjurer on June 20, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (1371 turns). gemgem the Conjurer (Draconian Conjurer) Turns: 1371, Time: 00:02:41 Health: -5/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 1/6 EV: 11 Int: 18 God: Gold: 27 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . j - +0 dagger rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois . (cloak unavailable) rElec . g - melded +0 pair of gloves rCorr . (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: no passive effects @: quill-form A: quills, AC +4, unfitting armour, cold-blooded, armoured tail 1 a: Begin Untransformation You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons d - a +0 short sword j - a +0 dagger (weapon) Missiles c - 4 poisoned darts Armour g - a +0 pair of gloves (melded) Scrolls e - a scroll of torment {unknown} h - 2 scrolls of identify {unknown} Potions a - a potion of magic b - 2 potions of berserk rage {unknown} f - a potion of curing {unknown} i - a potion of heal wounds {unknown} Talismans k - a quill talisman (active) Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! A gnoll comes into view. It is wielding a +0 halberd. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) You tear a large gash into the net. You stop channelling your searing ray. You shred the net and break free! The gnoll closely misses you. You completely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. A gnoll comes into view. It is wielding a +0 club. The gnoll closely misses you. The gnoll shouts! You hit the gnoll. You tail-slap the gnoll, but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 halberd. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 halberd. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.# #.# #.# #.# #.# #.# #.# #########.# ...j.jj@..# ########### You could see 3 gnolls. Vanquished Creatures 7 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gemgem the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 265 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 268 | D:1 | Learned a level 2 spell: Searing Ray 1371 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_marsh, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, minmay_crystal_room, minmay_hexomino_c4 D:2: layout_basic, basic_altar, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | 3 | 3.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 4 Unarmed || 3 Tailslap || 1 Cast: Magic Dart || 56 Searing Ray || 1 Armour: Skin || 10 Dodge: Dodged || 9 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1395 | 1330 | 65 | 96 | 1035 | 2 | 697.5 | Dungeon | 1395 | 1330 | 65 | 96 | 1035 | 2 | 697.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1328 daAuts D:2: 66 daAuts