genes Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 0, D:1) a +0 whip a +0 dagger a hobgoblin corpse (skeletalised by now) (9, -37, D:1) a medusa talisman (17, -26, D:1) a +0 leather armour (20, -11, D:1) a +0 short sword a kobold skeleton (20, -10, D:1) a +0 club (24, -19, D:1) a +0 short sword (28, -42, D:1) a +0 short sword (30, -21, D:1) a +0 robe (34, -35, D:1) a bat corpse (skeletalised by now) (35, -33, D:1) a quokka corpse (skeletalised by now) (36, -33, D:1) a +0 club a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (36, -9, D:1) a quokka skeleton (37, -33, D:1) a bat corpse (skeletalised by now) (39, -34, D:1) 4 poisoned darts (43, -21, D:1) a +0 whip a kobold skeleton (45, -3, D:1) a ball python corpse (skeletalised by now) (51, -3, D:1) a +0 dagger (52, -4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (2, 0, D:2) an adder corpse