Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 9765951669109702679 29 genes the Ducker (level 3, 14/27 HPs) Began as a Demonspawn Wanderer on Dec 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:54 (640 turns). genes the Ducker (Demonspawn Wanderer) Turns: 640, Time: 00:00:55 Health: 14/27 AC: 15 Str: 14 XL: 3 Next: 1% Magic: 4/4 EV: 6 Int: 13 God: Gold: 44 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 chain mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: sanguine armoured A: sanguine armour 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 chain mail (worn) b - a +2 leather armour d - a +0 pair of gloves (worn) Jewellery c - a +5 ring of evasion Scrolls g - a scroll of fog d - a scroll of immolation {unknown} c - 6 scrolls of identify {unknown} Skills: - Level 2.0 Fighting - Level 4.5 Dodging + Level 2.4 Unarmed Combat - Level 1.0 Spellcasting - Level 1.0 Forgecraft - Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 12% 1d4 98% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 3% N/A 100% 3 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Spells you cast may paralyse adjacent enemies. Message History Your blood congeals into armour. You feel sick. The adder bites you but does no damage. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you. You hit the adder. The adder is severely wounded. You feel sick. The adder barely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the adder. The adder is severely wounded. The adder bites you but does no damage. You hit the adder. You punch the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########### #.........## #..<@†.....# ##########.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | genes the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | genes set off with the following items: a +0 club, a +2 | leather armour, a scroll of fog, a potion of haste; and the | following spell memorised: Kinetic Grapnel; and the | following spells available to memorise: Launch Clockwork | Bee. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 50 | D:1 | Reached skill level 1 in Unarmed Combat 120 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 120 | D:1 | Reached XP level 2. HP: 11/22 MP: 3/3 640 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 640 | D:2 | Reached XP level 3. HP: 14/27 MP: 4/4 640 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_rooms D:2: minmay_angry_zag, layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 1 2 | 2.4 Fighting | | 2.0 Dodging | | 4.5 Spellcasting | | 1.0 Forgecraft | | 1.0 Evocations | | 1.0 Action || total ---------------------------++------- Attack: Normal || 112 Melee: Unarmed || 112 Punch || 2 Drink: Haste || 1 Armour: Leather armour || 25 Chain mail || 63 Dodge: Dodged || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 617 | 612 | 5 | 0 | 429 | 2 | 308.5 | Dungeon | 617 | 612 | 5 | 0 | 429 | 2 | 308.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 605 daAuts D:2: 12 daAuts