genes Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 1, D:1) a +0 dagger a +0 dagger a hobgoblin skeleton a goblin skeleton (7, 19, D:1) a +0 spear (9, 6, D:1) a +0 dagger (11, 17, D:1) a jackal corpse (skeletalised by now) (15, 7, D:1) a +0 sling (16, 19, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, -1, D:1) a ball python corpse (skeletalised by now) (26, 22, D:1) a +0 trident (35, 16, D:1) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, -13, D:2) a ball python corpse (skeletalised by now) (4, -14, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (11, 7, D:2) a rat corpse (skeletalised by now) (16, 14, D:2) a +0 hand axe (19, -13, D:2) a +0 dagger 5 stones (20, 14, D:2) a bat corpse (skeletalised by now) (24, -9, D:2) 2 flux baubles (26, -4, D:2) a +0 short sword 2 stones (28, -14, D:2) a frilled lizard corpse (skeletalised by now) (28, -4, D:2) an adder skeleton (28, 6, D:2) a hobgoblin corpse (skeletalised by now) (32, 6, D:2) a +0 dagger a kobold corpse (skeletalised by now) (34, 6, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (30, 13, D:3) 6 gold pieces (31, 14, D:3) a +0 dagger of electrocution (unseen)