genes Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 10, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (1, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, 40, D:1) a +0 ring mail (7, -6, D:1) a +0 hat (7, 41, D:1) a +0 dagger (20, 0, D:1) a frilled lizard corpse (skeletalised by now) (23, -16, D:1) a +0 leather armour (23, 0, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (24, 15, D:1) a +0 dagger (25, 15, D:1) a ball python skeleton a rat skeleton (27, 0, D:1) the inkwell talisman of the Lair of Beasts {*Slow +Blink Str+3} [inkwell talisman] *Slow: It may slow you when you take damage. +Blink: It lets you blink. Str+3: It affects your strength (+3). (31, -9, D:1) a +0 dagger (34, -1, D:1) a +0 robe (35, -6, D:1) a ball python skeleton (35, -4, D:1) a +0 mace (36, -2, D:1) a frilled lizard skeleton (37, -2, D:1) a ball python skeleton (44, 8, D:1) a +0 dagger a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (1, 1, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (4, -2, D:2) a frilled lizard corpse (skeletalised by now) (6, 8, D:2) an adder corpse (skeletalised by now) (6, 9, D:2) a +0 short sword a kobold corpse (skeletalised by now) (6, 10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, 11, D:2) a +0 dagger 4 stones (6, 14, D:2) a quokka corpse (skeletalised by now) (13, -10, D:2) a +0 short sword (18, 12, D:2) an adder corpse (skeletalised by now) (20, -7, D:2) a +0 dagger a +2 robe the human corpse of Jessica (20, 15, D:2) a +0 short sword (25, -22, D:2) a +0 hammer (25, -21, D:2) a +0 hammer (26, -23, D:2) a +0 hammer (26, -22, D:2) the +1 hammer of Instinct {flame, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (26, -21, D:2) a +0 hammer (26, -19, D:2) a +2 heavy hammer (unseen) (27, -22, D:2) a +0 hammer (27, -21, D:2) a +0 hammer (28, -32, D:2) a +0 hammer (28, -21, D:2) a +0 hammer (28, -19, D:2) a +0 hammer (32, -16, D:2) 6 boomerangs (33, -17, D:2) a +0 club a goblin corpse (38, 13, D:2) a +0 short sword (53, -2, D:2) a hobgoblin corpse (skeletalised by now) (54, -11, D:2) a +0 club a +0 sling