genes Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (11, 39, D:1) a rat corpse (skeletalised by now) (12, -4, D:1) a +0 club (12, 43, D:1) a rat corpse (skeletalised by now) (15, 38, D:1) a +0 robe (34, -7, D:1) a hobgoblin skeleton (35, -8, D:1) a +0 club (36, -10, D:1) a +0 dagger a +0 short sword a kobold skeleton (39, -9, D:1) an orb of guile (41, 10, D:1) a +0 dagger (43, 46, D:1) a +0 dagger (47, 26, D:1) a +0 whip 3 stones (48, 8, D:1) a jackal corpse (skeletalised by now) (48, 26, D:1) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (49, 9, D:1) a jackal corpse (skeletalised by now) (53, -10, D:1) a +0 dagger (58, 39, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 orcbow (16, 3, D:2) a +0 whip 2 stones (20, 12, D:2) a +1 whip of freezing 4 stones a kobold corpse (skeletalised by now) (27, -1, D:2) a frilled lizard corpse (skeletalised by now) (30, -22, D:2) a +0 dagger (30, -21, D:2) a rat corpse (skeletalised by now) (31, -21, D:2) a bat corpse (skeletalised by now) (43, -16, D:2) a +0 arbalest (53, 15, D:2) a frilled lizard skeleton (59, -3, D:2) a +0 club a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Astahehelo's Distillery a potion of cancellation (unknown) (88 gold) a potion of brilliance (44 gold) 2 potions of mutation (unknown) (176 gold) 2 potions of curing (unknown) (66 gold) 2 potions of lignification (66 gold) a potion of berserk rage (unknown) (55 gold) [Shop] Kajaoleh's Armour Shoppe a +0 leather armour (20 gold) the +2 ring mail "Kecank" {Dex+4} (294 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 chain mail (60 gold) a +0 pair of boots (45 gold) a +0 scale mail (40 gold) a +0 cloak (45 gold) a +0 leather armour (20 gold) a +1 pair of boots of flying (165 gold) a +1 pair of boots of earth (265 gold) [Shop] Raoryas's Antique Weapon Shop the +9 dagger of the End of Times {flame, rElec rC- rN+ Dex+3} (1255 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +1 whip of holy wrath (218 gold) a +2 dagger of speed (342 gold) a +0 dagger (38 gold) a +0 quarterstaff (95 gold) the +3 morningstar "Concordance" {heavy, rPois Str+3} (822 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 long sword (66 gold) the +2 rapier of the Fray {pain, Str+3 Int+4 Dex-5 Stlth+} (716 gold) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) a parchment of Swiftness (4, 30, D:3) a hobgoblin corpse (5, -10, D:3) a +0 club (13, 1, D:3) a +0 leather armour (17, 7, D:3) a +0 whip a +0 dagger of protection a +0 ring mail a +0 falchion a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) a bat corpse (skeletalised by now) (19, 7, D:3) a +0 short sword (19, 29, D:3) a +0 glaive (21, 22, D:3) a +0 sling (22, 1, D:3) a +0 falchion (24, -4, D:3) a +0 club (24, 7, D:3) a quokka skeleton (29, -3, D:3) a jackal skeleton (31, -4, D:3) a jackal corpse (skeletalised by now) (31, -3, D:3) a +0 short sword 2 stones (39, 6, D:3) a scroll of immolation (45, 8, D:3) 13 gold pieces