genes Level 1 of the Dungeon (1, 12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (5, 10, D:1) a bat corpse (skeletalised by now) (15, -6, D:1) a quokka corpse (skeletalised by now) (21, 16, D:1) a +0 whip a kobold skeleton (22, 18, D:1) a bat skeleton (22, 22, D:1) a rat corpse (skeletalised by now) (25, 23, D:1) a +0 club a kobold corpse (skeletalised by now) (28, 20, D:1) a +0 hand axe (28, 21, D:1) a +0 short sword 2 stones a +0 dagger a +0 club a kobold skeleton a goblin skeleton (31, 28, D:1) a frilled lizard skeleton (35, 33, D:1) a quokka skeleton (36, 5, D:1) a +0 club (36, 33, D:1) a +0 leather armour (44, 19, D:1) a ball python corpse (skeletalised by now) (54, 21, D:1) a hobgoblin corpse (skeletalised by now) (55, -3, D:1) a +0 dagger (58, 7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (12, 1, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (4, -3, D:3) 14 gold pieces (6, -9, D:3) a +0 halberd a gnoll corpse (7, -13, D:3) a +0 whip 4 stones (8, -3, D:3) a parchment of Passwall (8, 3, D:3) a parchment of Passage of Golubria (11, -5, D:3) a +0 robe (14, -11, D:3) 3 flux baubles (14, -2, D:3) a +0 leather armour (16, -3, D:3) an iguana corpse (23, -10, D:3) a bat corpse (skeletalised by now) (30, -11, D:3) a +0 whip