genes Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, -6, D:1) a +0 spear (9, 10, D:1) a hobgoblin corpse (skeletalised by now) (10, 2, D:1) a +0 club (21, -28, D:1) a bat corpse (skeletalised by now) (21, -26, D:1) a hobgoblin corpse (skeletalised by now) (21, 0, D:1) 3 flux baubles (23, -23, D:1) a +3 dagger (24, -26, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, 18, D:1) a rat corpse (skeletalised by now) (25, -22, D:1) a bat corpse (skeletalised by now) (32, 22, D:1) a +0 dagger (35, 18, D:1) a +0 sling (40, -23, D:1) a jackal corpse (skeletalised by now) (43, 16, D:1) a ball python corpse (skeletalised by now) (44, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -28, D:1) a bat corpse (skeletalised by now) (48, -1, D:1) a +0 spear (57, -28, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (3, -4, D:2) a +0 dagger (5, -4, D:2) a bat corpse (skeletalised by now) (11, 3, D:2) a +0 club (26, 18, D:2) a rat corpse (26, 19, D:2) a ball python corpse (32, 1, D:2) a +0 spear a gnoll corpse (32, 14, D:2) a +0 quarterstaff (33, 0, D:2) a +0 whip