genes Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -12, D:1) a +0 robe (8, -25, D:1) a +0 leather armour (8, 5, D:1) a +0 whip (14, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, 2, D:1) a +0 quarterstaff (21, -25, D:1) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (27, -28, D:1) a +0 whip (30, -29, D:1) a +0 dagger (35, -24, D:1) a frilled lizard corpse (skeletalised by now) (36, 13, D:1) a hobgoblin corpse (skeletalised by now) (39, 2, D:1) a +0 club a goblin skeleton (41, 19, D:1) a +0 club (43, -4, D:1) a +0 club (45, -7, D:1) a +0 club (46, -7, D:1) a quokka corpse (skeletalised by now) (65, -5, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (11, 2, D:2) a +0 dagger 5 stones (24, 23, D:2) a +0 club (24, 30, D:2) a +0 club (25, -14, D:2) a +0 mace (42, -5, D:2) a rat corpse (skeletalised by now)