genes Level 1 of the Dungeon (0, 0, D:1) a potion of enlightenment (5, 5, D:1) a rat corpse (9, 23, D:1) a +3 sling (9, 24, D:1) a bat corpse (14, 24, D:1) a +0 dagger a +0 robe (23, 20, D:1) a +0 dagger (24, 14, D:1) a ball python skeleton (26, 14, D:1) a bat skeleton (26, 33, D:1) a +0 quarterstaff (37, 20, D:1) a +0 short sword (37, 22, D:1) a +0 club a kobold skeleton (41, 7, D:1) a +0 dagger 2 stones a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (43, 7, D:1) a +0 whip (43, 36, D:1) 7 stones (47, 36, D:1) a +0 dagger (50, 4, D:1) an inkwell talisman (52, 36, D:1) a +0 dagger