genes Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, -9, D:1) a +0 sling (2, 8, D:1) a rat corpse (skeletalised by now) (3, 0, D:1) a +0 club (3, 36, D:1) a +0 spear (6, 11, D:1) a +0 dagger a goblin skeleton (8, 14, D:1) a hobgoblin corpse (skeletalised by now) (13, 39, D:1) a +0 dagger (15, 9, D:1) 3 datura-tipped darts (18, -3, D:1) a +0 hand axe (19, -9, D:1) a +0 robe (21, -10, D:1) a hobgoblin corpse (skeletalised by now) (25, -3, D:1) a +0 short sword a kobold skeleton (27, 14, D:1) a +0 club (29, 24, D:1) a quokka corpse (skeletalised by now) (30, -8, D:1) a ball python corpse (skeletalised by now) (31, -8, D:1) a hobgoblin corpse (skeletalised by now) (34, -7, D:1) a ball python corpse (skeletalised by now) (36, 24, D:1) 6 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, 2, D:2) a +0 mace (7, 25, D:2) an adder skeleton (8, 22, D:2) an adder corpse (9, 22, D:2) a +0 club (16, 5, D:2) a +0 club (16, 35, D:2) a hobgoblin corpse (17, 22, D:2) a +0 club a +0 spear a hobgoblin skeleton (23, 17, D:2) a +0 dagger (33, 18, D:2) a bat corpse (38, 11, D:2) a +0 short sword (41, 31, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (8, -5, D:3) a jackal corpse a jackal corpse (11, -3, D:3) a jackal corpse (12, -1, D:3) 12 gold pieces (14, -5, D:3) 2 scrolls of noise