genes Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (11, 18, D:1) a rat corpse (skeletalised by now) (12, 22, D:1) a hobgoblin corpse (skeletalised by now) (18, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, 13, D:1) a +0 short sword 3 stones a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) (30, 9, D:1) a +0 hand axe (33, -27, D:1) a +0 dagger (33, -9, D:1) a hobgoblin corpse (skeletalised by now) (34, -26, D:1) a +0 dagger (40, 11, D:1) a +0 dagger of venom 5 stones (41, 5, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 7, D:2) a bat corpse (6, -5, D:2) a ribbon worm corpse (9, -9, D:2) a parchment of Gloom (9, -7, D:2) a quokka corpse (12, -14, D:2) 17 gold pieces (13, -13, D:2) a potion of curing (13, -5, D:2) a +0 club a hobgoblin corpse an adder corpse (15, -5, D:2) a +0 whip a +0 ring mail a +0 whip a gnoll corpse (16, -7, D:2) 2 gold pieces