genes Level 1 of the Dungeon (0, 13, D:1) a +1 cloak (5, -6, D:1) a bat corpse (8, 0, D:1) a hobgoblin skeleton (12, -1, D:1) a ball python skeleton (13, -2, D:1) a +0 short sword (24, 2, D:1) a +0 leather armour (24, 6, D:1) a +0 club (24, 9, D:1) a +0 dagger (31, 15, D:1) a +0 dagger a goblin skeleton (39, 9, D:1) a +0 mace (40, 3, D:1) a hobgoblin corpse (skeletalised by now) (42, 19, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (9, 3, D:2) a +0 dagger (9, 11, D:2) 2 large rocks (14, 29, D:2) a scroll of vulnerability (15, 24, D:2) a parchment of Summon Small Mammal (19, 12, D:2) a parchment of Grave Claw (21, 31, D:2) 14 gold pieces (28, 8, D:2) 4 large rocks