genes Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -23, D:1) a quokka corpse (skeletalised by now) (10, 10, D:1) a +0 robe (12, -27, D:1) a +0 dagger (17, 17, D:1) a frilled lizard corpse (skeletalised by now) (31, -33, D:1) a +0 ring mail (32, -22, D:1) a +0 club (33, 8, D:1) a ball python skeleton (47, 10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 1, D:2) a +0 hand axe (4, 8, D:2) a +0 dagger (14, 32, D:2) a ball python corpse (skeletalised by now) (15, 41, D:2) the +5 scale mail "Nuofista" {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (20, -6, D:2) a bat corpse (22, 18, D:2) a jackal skeleton (23, 18, D:2) a jackal skeleton (25, 35, D:2) a +0 club (28, 23, D:2) a +0 dagger a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (33, 27, D:2) a +0 club (51, 2, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of enchant weapon (2, -8, D:3) a poisoned dart (3, -6, D:3) a poisoned dart (3, -5, D:3) 10 gold pieces (4, -5, D:3) a poisoned dart a scroll of enchant armour (8, -9, D:3) 6 gold pieces