genes Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (0, 1, D:1) a bat skeleton (0, 44, D:1) a +0 sling (1, 44, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (3, -4, D:1) a rat corpse (skeletalised by now) (7, 6, D:1) a hobgoblin skeleton (11, 26, D:1) a rat corpse (skeletalised by now) (12, -8, D:1) a frilled lizard skeleton (14, 1, D:1) a +0 dagger a goblin skeleton (14, 2, D:1) a rat skeleton (14, 24, D:1) a ball python corpse (skeletalised by now) (16, 1, D:1) a +0 club 4 stones a kobold skeleton (17, -7, D:1) a human skeleton (18, -8, D:1) a human skeleton (18, -4, D:1) a human skeleton (19, -4, D:1) a human skeleton (23, -9, D:1) a human skeleton (23, -4, D:1) a human corpse (skeletalised by now) (24, -7, D:1) a frilled lizard corpse (skeletalised by now) (24, -4, D:1) a human corpse (skeletalised by now) (25, -6, D:1) a human corpse (skeletalised by now) (40, 21, D:1) 3 large rocks (43, 31, D:1) a frilled lizard corpse (44, -8, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (44, 24, D:1) a rat corpse (skeletalised by now) (45, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (54, 5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of identify