genes Level 1 of the Dungeon (14, -5, D:1) a bat skeleton (15, -5, D:1) a +0 dagger a kobold skeleton (20, 12, D:1) a quokka corpse (skeletalised by now) (20, 13, D:1) a +0 dagger (21, 12, D:1) a bat corpse (skeletalised by now) (22, 4, D:1) a ball python corpse (skeletalised by now) (23, 11, D:1) a +0 whip a stone (25, 1, D:1) a +0 hand axe (25, 11, D:1) a bat corpse (skeletalised by now) (28, 22, D:1) a staff of conjuration (36, 21, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (4, 1, D:2) a quokka corpse (skeletalised by now) (5, -7, D:2) a +0 flail (5, 31, D:2) a quokka corpse (skeletalised by now) (5, 41, D:2) a bat corpse (skeletalised by now) (6, -7, D:2) a +0 flail (6, -6, D:2) a +0 spear a gnoll corpse (skeletalised by now) (6, 4, D:2) a +0 dagger (14, 17, D:2) a +0 club a +0 sling (21, -6, D:2) an adder corpse (25, 17, D:2) a rat skeleton Level 3 of the Dungeon