Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 8739753475317467725 8 genes the Chucker (level 2, 16/21 HPs) Began as a Demonspawn Wanderer on Dec 8, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (315 turns). genes the Chucker (Demonspawn Wanderer) Turns: 315, Time: 00:00:23 Health: 16/21 AC: 5 Str: 15 XL: 2 Next: 0% Magic: 5/5 EV: 9 Int: 9 God: Gold: 21 SH: 0 Dex: 12 Spells: 5/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 ring mail rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + a - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Missiles b - 5 javelins (quivered) d - 2 curare-tipped darts Armour c - a +0 leather armour e - a +0 ring mail (worn) Jewellery a - a ring of poison resistance (worn) Wands a - a wand of flame (7) Scrolls c - a scroll of fear {unknown} d - a scroll of noise {unknown} Potions w - a potion of heal wounds f - a potion of mutation {unknown} Skills: - Level 1.0 Fighting - Level 3.6 Throwing + Level 1.4 Unarmed Combat - Level 2.0 Spellcasting - Level 1.1 Necromancy - Level 1.2 Invocations - Level 1.0 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 54% 2 Sublimation of Blood Necr 2% N/A 54% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You encounter a frilled lizard. The quokka bites you but does no damage. You closely miss the quokka. The quokka bites you but does no damage. You hit the quokka. You punch the quokka. The quokka is almost dead. You encounter a bat. The quokka bites you. You hit the quokka but do no damage. The quokka is almost dead. The quokka barely misses you. You barely miss the quokka. The quokka is almost dead. The quokka misses you. The bat closely misses you. You completely miss the quokka. The quokka is almost dead. The bat closely misses you. The quokka closely misses you. You barely miss the quokka. The quokka is almost dead. The bat closely misses you. The quokka barely misses you. The bat barely misses you. The quokka bites you but does no damage. You hit the quokka but do no damage. The quokka is almost dead. The bat hits you but does no damage. The quokka bites you. The frilled lizard bites you but does no damage. You hit the quokka. You kill the quokka! The bat hits you. The frilled lizard closely misses you. You hit the bat. You kill the bat! You closely miss the frilled lizard. The frilled lizard closely misses you. You closely miss the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard but do no damage. You punch the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ........# #..##....####.# ........####.##..........# ........#....##.....###### ..........####..##..# ....###.### #.# #..# ######### #.###..# ..[.#..# #..##..# .....#.# ###.##..##... ......## #.).@.†...... #......# #...##†?##... ##.....######...##..... .......#........# ....... #####..#................. .........)............... #####..#...............?[ .......#................. ##.....#.............. There were no monsters in sight! Vanquished Creatures 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | genes the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | genes set off with the following items: a +0 club, 5 | javelins, a +0 leather armour, 2 curare-tipped darts, a | wand of flame (7), a potion of heal wounds; and the | following spells available to memorise: Grave Claw, | Sublimation of Blood. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 297 | D:1 | Reached skill level 1 in Unarmed Combat 314 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 314 | D:1 | Reached XP level 2. HP: 16/21 MP: 5/5 315 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 1 | 1.4 Fighting | | 1.0 Throwing | | 3.6 Spellcasting | | 2.0 Necromancy | | 1.1 Invocations | | 1.2 Evocations | | 1.0 Action || total ---------------------------++------- Attack: Normal || 44 Melee: Unarmed || 44 Punch || 3 Armour: Ring mail || 21 Leather armour || 12 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 312 | 288 | 24 | 0 | 203 | 1 | 312.0 | Dungeon | 312 | 288 | 24 | 0 | 203 | 1 | 312.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 312 daAuts