genes Level 1 of the Dungeon (0, 0, D:1) a +0 robe (16, -3, D:1) a hobgoblin corpse (skeletalised by now) (17, -27, D:1) a +0 whip (27, 9, D:1) a rat skeleton (28, 8, D:1) a bat skeleton (35, -25, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (35, -22, D:1) a bat corpse (skeletalised by now) (40, 10, D:1) a +0 short sword (46, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (46, -6, D:1) a +0 club a kobold corpse (skeletalised by now) (49, 10, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (8, -10, D:2) a +0 whip (15, -13, D:2) a +0 hand axe (16, -29, D:2) a bat corpse (skeletalised by now) (22, 21, D:2) a +0 hand axe (23, 4, D:2) the felid corpse of Natasha (25, -7, D:2) a +0 dagger (31, 10, D:2) a scroll of teleportation Level 3 of the Dungeon (0, 1, D:3) a clockroach corpse (0, 4, D:3) a dart slug corpse (0, 5, D:3) a +0 dagger