genes Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 37, D:1) a ball python corpse (skeletalised by now) (6, -2, D:1) a +0 short sword a +0 sling a kobold skeleton (8, -3, D:1) a +0 club (22, 3, D:1) a frilled lizard skeleton (27, -7, D:1) a hobgoblin corpse (skeletalised by now) (28, -7, D:1) a jackal skeleton (40, 5, D:1) a +0 club a rat skeleton (43, -7, D:1) a +0 spear (51, 9, D:1) a ball python skeleton (51, 12, D:1) a rat skeleton (53, -13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (53, 5, D:1) a bat corpse (skeletalised by now) (53, 21, D:1) 5 stones (54, 1, D:1) a bat corpse (skeletalised by now) (55, 0, D:1) a frilled lizard corpse (skeletalised by now) (55, 5, D:1) a +0 dagger 2 stones (69, 22, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones (2, 1, D:2) an adder corpse (skeletalised by now) (3, 1, D:2) a rat corpse (skeletalised by now) (4, -2, D:2) a +0 sling (7, 11, D:2) a quokka corpse (12, 12, D:2) a hobgoblin corpse (15, -9, D:2) a +0 hand axe (16, 16, D:2) a +0 war axe (20, -2, D:2) a quokka corpse (21, -5, D:2) a +0 short sword