genes Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (1, 0, D:1) a rat corpse (skeletalised by now) (9, -4, D:1) a frilled lizard skeleton (9, 3, D:1) a bat corpse (skeletalised by now) (10, -1, D:1) a frilled lizard corpse (skeletalised by now) (11, -15, D:1) a +0 club a goblin corpse (11, 18, D:1) a hobgoblin corpse (skeletalised by now) (15, 16, D:1) a +0 club (16, -9, D:1) a +0 leather armour (19, 33, D:1) a +0 leather armour (20, -16, D:1) a hobgoblin corpse (skeletalised by now) (20, 5, D:1) a +0 robe (23, -5, D:1) a +0 club (24, 28, D:1) a ball python corpse (skeletalised by now) (26, 29, D:1) a +0 whip (35, 12, D:1) a ball python corpse (49, 5, D:1) a bat corpse Level 2 of the Dungeon (4, 2, D:2) 15 gold pieces (6, -4, D:2) a +0 club a rat corpse (8, -4, D:2) a +0 short sword a quokka corpse a ribbon worm corpse a bat corpse (8, -3, D:2) a frilled lizard corpse a ball python corpse (9, -8, D:2) 15 gold pieces (13, -12, D:2) a scroll of noise (13, -10, D:2) a +0 pair of boots (14, -11, D:2) a +0 mace (16, -16, D:2) a +0 mace