genes Level 1 of the Dungeon (4, 25, D:1) a bat corpse (skeletalised by now) (9, -2, D:1) a +2 dagger of freezing (10, 28, D:1) 6 large rocks (11, 18, D:1) 3 javelins (17, 27, D:1) a bat corpse (skeletalised by now) (23, 1, D:1) a +0 trident (38, 6, D:1) a +0 robe (41, -3, D:1) a +0 club a +0 short sword a goblin skeleton a kobold skeleton a quokka skeleton (42, 4, D:1) a +0 dagger 5 stones a kobold skeleton (53, 9, D:1) a frilled lizard skeleton (54, 8, D:1) a +0 short sword Level 2 of the Dungeon (14, -19, D:2) a +0 dagger a +0 chain mail a goblin corpse (skeletalised by now) (15, -17, D:2) a bat corpse (skeletalised by now) an adder corpse (skeletalised by now) (17, 6, D:2) a +0 quarterstaff (19, 7, D:2) a +0 dagger (20, -29, D:2) an inkwell talisman (21, 2, D:2) a bat corpse (23, -25, D:2) a +0 robe (26, -33, D:2) a +0 club (34, 10, D:2) a +0 short sword (40, -13, D:2) a +0 dagger a +0 whip a stone a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (43, -3, D:2) a +0 whip (58, -13, D:2) a +0 plate armour a +0 leather armour (60, -4, D:2) a +2 rapier of draining