genes Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (4, 11, D:1) a +0 dagger 2 stones (5, -8, D:1) an orb of attunement (8, -15, D:1) a +0 dagger (10, -1, D:1) a ball python corpse (skeletalised by now) (13, -1, D:1) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (18, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 6, D:1) a ball python skeleton (25, 21, D:1) a +0 ring mail (28, 22, D:1) a +0 club (34, -8, D:1) a jackal corpse a jackal corpse (34, 9, D:1) a +0 dagger a +0 club a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (39, -8, D:1) a +0 scale mail (39, 11, D:1) a +0 spear (49, 24, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 8 gold pieces (0, 1, D:2) a potion of heal wounds (4, -4, D:2) 13 gold pieces (6, 6, D:2) a +0 chain mail (6, 7, D:2) a +0 dagger (7, 6, D:2) a potion of heal wounds (7, 7, D:2) a lupine talisman