genes Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (18, -30, D:1) a hobgoblin skeleton (20, 3, D:1) a rat skeleton (21, -38, D:1) a bat skeleton (22, -41, D:1) a rat skeleton (23, -12, D:1) a rat skeleton (26, -10, D:1) a frilled lizard skeleton (27, -26, D:1) a jackal skeleton a jackal skeleton (36, -27, D:1) a +0 falchion (40, -35, D:1) a +0 club (41, -26, D:1) a +0 leather armour (41, -21, D:1) a +0 quarterstaff (46, -36, D:1) a bat corpse (skeletalised by now) (47, -12, D:1) a ball python skeleton (49, -12, D:1) a +2 dagger of venom (50, -13, D:1) a +0 club a kobold skeleton (55, -24, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a bat corpse (2, 1, D:2) a frilled lizard corpse (5, 0, D:2) a +0 dagger (8, -17, D:2) a hobgoblin corpse (12, -25, D:2) 13 gold pieces (13, 7, D:2) a bat corpse (22, -14, D:2) a hobgoblin corpse (skeletalised by now) (30, -3, D:2) an adder corpse (skeletalised by now) (30, -2, D:2) a +0 club (33, 11, D:2) a +0 whip 3 stones a kobold corpse (39, -16, D:2) a rat corpse (40, 7, D:2) a +0 short sword (42, 7, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a potion of invisibility (6, -6, D:3) a +0 dagger