genes Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (2, -9, D:1) a +0 robe (7, -5, D:1) a +0 dagger a goblin skeleton (16, -11, D:1) a +0 dagger (20, 17, D:1) a +0 robe (26, 8, D:1) a parchment of Slow (31, 5, D:1) a +0 dagger (51, 22, D:1) a +0 club (52, -1, D:1) a +0 whip (54, 0, D:1) a scroll of identify (54, 5, D:1) 12 gold pieces (55, 4, D:1) a scroll of immolation (60, -13, D:1) a bat skeleton (60, 6, D:1) 4 stones a +0 whip Level 2 of the Dungeon (0, 18, D:2) a +0 club a goblin corpse (skeletalised by now) (2, 19, D:2) a staff of alchemy (9, 22, D:2) a +0 ring mail (15, 20, D:2) a +0 hammer (23, 1, D:2) a +0 leather armour (23, 9, D:2) a +0 robe (23, 30, D:2) 5 boomerangs (27, 4, D:2) a +0 club a goblin skeleton (33, 52, D:2) a quokka skeleton (48, 5, D:2) a ball python corpse (48, 6, D:2) a +5 scythe of protection (still there?) a +0 robe (still there?) a rat corpse (still there?) (48, 8, D:2) a ring of protection from cold