genes Level 1 of the Dungeon (7, -9, D:1) a +0 robe (11, 9, D:1) a +0 dagger a goblin skeleton (13, 22, D:1) a rat corpse (skeletalised by now) (14, 34, D:1) a +0 long sword (15, 34, D:1) a +1 whip of electrocution 4 stones a kobold corpse (skeletalised by now) (16, 36, D:1) a +0 dagger (17, 36, D:1) a +0 club (20, 0, D:1) a river rat skeleton (23, -2, D:1) a river rat skeleton (25, 0, D:1) a river rat skeleton (30, 24, D:1) a +0 short sword 5 stones (31, 24, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (35, 8, D:1) a +0 dagger (37, 16, D:1) a rat corpse (skeletalised by now) (49, 3, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (13, 12, D:2) a quokka corpse (skeletalised by now) (29, 2, D:2) a rat corpse (skeletalised by now) (30, 39, D:2) the inkwell talisman of the Curupira {+Inv Dex+4 Stlth-} [inkwell talisman] +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. Level 3 of the Dungeon (10, 7, D:3) a +0 short sword (11, 6, D:3) a hobgoblin skeleton (31, -9, D:3) a rat corpse (skeletalised by now) (35, 7, D:3) a hobgoblin corpse (skeletalised by now) (35, 10, D:3) a +0 club (37, 9, D:3) a hobgoblin skeleton (54, 9, D:3) a +2 dagger of venom Level 4 of the Dungeon (0, 0, D:4) a parchment of Fugue of the Fallen (1, -5, D:4) a hobgoblin corpse (skeletalised by now) (2, -8, D:4) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (9, -7, D:4) 12 gold pieces (15, -22, D:4) a +0 ring mail (30, -16, D:4) a +0 short sword 4 stones a kobold corpse (31, 10, D:4) a +0 short sword