genes Level 1 of the Dungeon (0, 0, D:1) a goblin corpse (skeletalised by now) (5, -22, D:1) a +0 leather armour (10, -22, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (10, -21, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (10, -20, D:1) a bat corpse (skeletalised by now) (11, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (12, -22, D:1) a hobgoblin corpse (skeletalised by now) (15, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (17, -14, D:1) a +0 sling (27, -25, D:1) a +0 club a goblin skeleton (30, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (6, 20, D:2) a throwing net (10, 18, D:2) 15 gold pieces (16, 23, D:2) a throwing net (18, 24, D:2) a parchment of Eringya's Surprising Crocodile (29, -11, D:2) an adder corpse (skeletalised by now) (29, -10, D:2) a hobgoblin corpse (skeletalised by now) (30, 16, D:2) a ball python skeleton (31, 16, D:2) a +0 dagger (32, -11, D:2) a +0 whip a kobold corpse (skeletalised by now) (32, -5, D:2) a +0 sling (42, 20, D:2) a +0 dagger a kobold corpse (47, 0, D:2) a hobgoblin corpse (48, -2, D:2) a ball python corpse (49, -11, D:2) a jackal skeleton (49, -10, D:2) a +2 dagger of speed a goblin skeleton (50, -11, D:2) a jackal skeleton (50, -10, D:2) a jackal skeleton