genes Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 1, D:1) a +0 club (0, 18, D:1) a hobgoblin corpse (skeletalised by now) (6, 26, D:1) a +0 hand axe (9, 33, D:1) a +0 club 4 stones (10, 29, D:1) a hobgoblin corpse (skeletalised by now) (11, 30, D:1) a +0 mace a +0 dagger (12, 33, D:1) an inkwell talisman (16, 11, D:1) a rat corpse (skeletalised by now) (20, 37, D:1) a bat corpse (skeletalised by now) (20, 41, D:1) a hobgoblin corpse (skeletalised by now) (21, 35, D:1) a +0 cloak (25, 9, D:1) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (25, 12, D:1) a ball python corpse (skeletalised by now) (25, 15, D:1) a ball python corpse (skeletalised by now) (41, 0, D:1) a rat corpse (skeletalised by now) (42, 12, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club 5 stones (1, -1, D:2) a +0 short sword (3, -15, D:2) the +4 mace of Qeoguont {vamp, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (4, 17, D:2) a staff of necromancy (16, -12, D:2) a +0 short sword (47, 3, D:2) a bat corpse (skeletalised by now) (54, -2, D:2) a ball python corpse (skeletalised by now) (56, 3, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 short sword of draining (1, 7, D:3) the +6 dagger "Dragonbane" {freeze, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (7, -3, D:3) a +0 rapier (9, 0, D:3) a +0 sling (11, -4, D:3) an adder corpse (15, -11, D:3) a +0 shortbow (15, -9, D:3) a +0 dagger a goblin corpse (33, -3, D:3) a +0 whip a boomerang (33, 3, D:3) a potion of curing