genes Level 1 of the Dungeon (0, 0, D:1) a +0 spear (4, 15, D:1) a bat skeleton (16, 5, D:1) a +0 plate armour (16, 24, D:1) a quokka skeleton (20, 28, D:1) a +0 whip a kobold skeleton (21, 1, D:1) a quokka skeleton (26, -11, D:1) a +0 robe (45, 0, D:1) a +0 whip (51, 28, D:1) a +0 mace (54, -11, D:1) a +0 plate armour (58, -8, D:1) a +0 chain mail (66, 1, D:1) a +0 spear Level 2 of the Dungeon [Shop] Teguos's Antique Armour Shop a +0 robe (17 gold) a +0 ring mail (76 gold) a +0 plate armour (342 gold) a +1 leather armour of willpower (266 gold) a +2 robe of willpower (340 gold) an orb of energy (228 gold) (0, 0, D:2) a +0 chain mail (6, 1, D:2) a +2 dagger of electrocution (13, 17, D:2) a +0 club (19, -6, D:2) a +0 spear (19, 32, D:2) a stone a +0 short sword (21, 32, D:2) a +0 dagger a goblin corpse (skeletalised by now) (23, 11, D:2) 3 poisoned darts (23, 32, D:2) a hobgoblin corpse (skeletalised by now) (34, 41, D:2) a rat corpse (skeletalised by now) (37, 21, D:2) a gnoll skeleton (38, 5, D:2) 4 stones a +0 whip a kobold skeleton (45, 21, D:2) a gnoll skeleton (47, 20, D:2) an adder skeleton Level 3 of the Dungeon (11, 17, D:3) a +0 scale mail (13, 24, D:3) a +0 chain mail (22, -7, D:3) a +0 club (30, -3, D:3) 2 poisoned darts (34, -2, D:3) a +0 club (34, 28, D:3) a +0 hand axe (41, 18, D:3) a +0 spear (42, 14, D:3) a +0 quarterstaff (43, 7, D:3) a +0 club (43, 9, D:3) a +0 whip (53, -7, D:3) a +0 flail Level 4 of the Dungeon [Shop] Genayxt's Jewellery Shoppe a ring of positive energy (unknown) (200 gold) a ring of poison resistance (unknown) (200 gold) an amulet of the acrobat (unknown) (300 gold) a +6 ring of strength (360 gold) a +6 ring of dexterity (unknown) (360 gold) a +4 ring of protection (unknown) (360 gold) an amulet of the acrobat (unknown) (300 gold) a +4 ring of slaying (unknown) (360 gold) a ring of protection from fire (unknown) (250 gold) [Shop] Qusedil's Antique Weapon Emporium the +6 flail "Fena" {drain, *Corrode rF+ Dex+4} (1380 gold) *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 quarterstaff (130 gold) a +0 flail of protection (161 gold) a +0 whip (65 gold) the +6 rapier "Ariv" {heavy, +Blink rN+ rCorr} (1656 gold) +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (0, 0, D:4) a +0 dagger (7, -20, D:4) a +0 whip a +0 ring mail (7, -19, D:4) a +0 dagger a +0 ring mail a +0 club (8, -20, D:4) a +2 vampiric hand axe (29, -5, D:4) a +0 whip a +0 scale mail a +0 dagger a +0 leather armour a +0 mace a +0 morningstar a +0 leather armour (29, -4, D:4) a +0 giant spiked club (33, -48, D:4) a +1 heavy flail (33, -7, D:4) a +0 robe (40, -35, D:4) a +0 scale mail a +0 short sword a +0 leather armour a +0 short sword a +0 flail a +0 dagger (45, -17, D:4) a +0 short sword (56, -2, D:4) a +0 short sword (56, 0, D:4) a +0 hand axe 11 gold pieces a +0 club (57, -2, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 halberd (1, -1, D:5) a +0 club (1, 1, D:5) 6 darts of disjunction (3, -5, D:5) a +0 giant club (3, 5, D:5) a +0 club (5, -13, D:5) a +0 club (16, -22, D:5) a +0 sling (17, -8, D:5) a wand of flame (19) (17, 2, D:5) 8 gold pieces (19, 7, D:5) a +0 sling (34, -4, D:5) a +0 shortbow (38, -15, D:5) a +0 sling Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the sanguine talisman of the Past {rPois rCorr Int+3} (11950 gold) [sanguine talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the conjuration staff "Etadweli" {rElec Int+2 Conj Alch} (4880 gold) [staff of conjuration] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. the necromancy staff of the Bellicose God {rN+ rCorr Dex+3 Necro} (4390 gold) [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. the +9 short sword "Saevevuph" {freeze, Fly Int+3 Dex+3} (7210 gold) Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the conjuration staff of the Tundras {Str+6 Conj} (4460 gold) [staff of conjuration] Str+6: It affects your strength (+6). Conj: It increases the power of your Conjurations spells. the ring of Nedulam {Fly rC+ Will+} (4110 gold) [ring of willpower] Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. the +9 spear "Weul" {protect, ^Fragile rPois Int+5 Stlth+} (6750 gold) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the lupine talisman "Boang" {Fly Will+ Str+4} (6450 gold) [lupine talisman] Fly: It grants you flight. Will+: It increases your willpower. Str+4: It affects your strength (+4). the +1 ring mail of Calculation {rElec Str+8 Slay-4} (2300 gold) rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. the +5 dagger "Kuum Qoedu" {flame, rPois} (3980 gold) rPois: It protects you from poison. It cannot be enchanted further. the ring "Gutiy" {rC- EV+5 Str+4 Dex+3} (5070 gold) [ring of evasion] rC-: It makes you vulnerable to cold. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). the +0 plate armour "Elyimu" {rN+ rCorr} (3480 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the spider talisman "Pupnimp" {rPois rF+ rC+ SInv} (6290 gold) [spider talisman] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. the +0 pair of gloves "Dudisob" {Hurl, rElec Dex+3} (2980 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 robe of Plog {Str+2} (1710 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the orb "Vipitupy" {Guile, Dex+6} (2660 gold) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +2 leather armour "Siaqaqu" {Fly rPois Regen+ Int+4} (3370 gold) Fly: It grants you flight. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 helmet of the Robin {rElec rC- rCorr Str+5} (2760 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 arbalest of freezing (1550 gold) the conjuration staff of the Incandescent {*Corrode Dex+5 Conj} (3690 gold) [staff of conjuration] *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (11, 13, D:6) an orb of energy (unseen) (12, 30, D:6) 2 potions of moonshine (33, 13, D:6) a +0 leather armour (33, 33, D:6) a potion of moonshine (44, -12, D:6) a +0 dagger a +0 robe (44, 25, D:6) a +0 long sword (45, -13, D:6) a +0 dagger a +0 robe (45, -12, D:6) a +0 hand axe a +0 ring mail (45, -11, D:6) a +0 trident a +0 plate armour (45, 28, D:6) a +0 barding (46, -12, D:6) a +0 whip a +0 chain mail (49, 25, D:6) a +0 whip (51, 10, D:6) a +0 dagger a +0 leather armour a +0 whip (51, 11, D:6) a +0 ring mail a +0 mace a +0 leather armour a +0 club (52, 9, D:6) a +0 club (57, 31, D:6) a +0 sling Level 7 of the Dungeon [Shop] Zimewan's Armour Emporium an orb of attunement (98 gold) a +2 robe of positive energy (208 gold) a +0 pair of gloves (63 gold) a +0 scale mail of poison resistance (112 gold) a +0 ring mail (56 gold) a +0 chain mail (84 gold) a +0 robe (12 gold) a +0 chain mail (84 gold) (0, 0, D:7) a +0 dagger (4, -3, D:7) a +0 hand axe (9, 12, D:7) a +0 orcbow (10, 13, D:7) a +0 hand axe (12, 15, D:7) a +0 mace a +0 plate armour (12, 16, D:7) a +0 dagger a +0 robe (12, 17, D:7) a +0 whip (13, 16, D:7) a +0 falchion (49, -15, D:7) a +0 sling (59, 24, D:7) 2 poisoned darts (67, -30, D:7) a +0 arbalest Level 8 of the Dungeon (0, 0, D:8) a +0 robe of fire resistance (0, 19, D:8) a +0 dagger (10, -1, D:8) a +0 leather armour (12, 28, D:8) a +0 club (13, 24, D:8) a +0 spear (14, 16, D:8) a +0 pair of gloves (14, 24, D:8) a +0 club a +0 robe (14, 25, D:8) a +0 short sword (15, 24, D:8) a +0 club a +0 scale mail (17, 8, D:8) a +0 club a +0 ring mail (17, 24, D:8) a +0 dagger a +0 robe (20, 1, D:8) a +0 robe (23, 27, D:8) a +0 mace a +0 short sword a +0 leather armour (33, 13, D:8) a +0 orcbow (35, 12, D:8) a +0 hand axe (39, 25, D:8) a +0 ring mail (43, 34, D:8) a -1 demon whip of venom (53, 9, D:8) a +0 spear a +0 animal skin Level 9 of the Dungeon (1, 2, D:9) a +0 chain mail (3, -1, D:9) a +0 trident a +0 leather armour (4, -2, D:9) a +0 war axe (4, -1, D:9) a +0 hand axe a +0 ring mail (5, -3, D:9) a +0 halberd a +0 chain mail (5, -1, D:9) a +0 whip a +0 leather armour (15, -18, D:9) a +0 dagger a +0 robe (23, -26, D:9) a +0 ring mail (25, -11, D:9) a +3 hand axe (26, -26, D:9) a parchment of Grave Claw the Ecumenical Temple Level 1 of the Lair of Beasts (10, -31, Lair:1) a staff of necromancy (24, -25, Lair:1) a +0 chain mail (25, -25, Lair:1) a +0 rapier (44, -12, Lair:1) the quill talisman "Beniotiramo" {Will+} [quill talisman] Will+: It increases your willpower. (unseen) (45, -11, Lair:1) a quill talisman (54, 17, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (0, 0, Lair:2) a staff of earth (unseen) (3, -10, Lair:2) a +0 robe (7, 26, Lair:2) the medusa talisman of Noughts and Crosses {-Tele Will++ Int+2 Stlth+} [medusa talisman] -Tele: It prevents most forms of teleportation. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (10, 6, Lair:2) a +0 short sword a +1 robe of cold resistance (29, 20, Lair:2) a +0 short sword (36, 15, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (4, -45, Lair:3) a +0 broad axe (5, -49, Lair:3) 23 gold pieces (41, -14, Lair:3) a +0 spear (44, -40, Lair:3) a +0 flail (52, -23, Lair:3) a +0 whip