genes Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 8, D:1) a bat corpse (skeletalised by now) (7, -6, D:1) a +0 short sword (15, 18, D:1) a +0 pair of gloves (17, -11, D:1) a staff of air (18, -13, D:1) a rat corpse (skeletalised by now) (22, 17, D:1) a +0 dagger (24, 17, D:1) a hobgoblin corpse (skeletalised by now) (31, 17, D:1) a parchment of Foxfire (36, -3, D:1) a quokka corpse (skeletalised by now) (38, -6, D:1) a rat corpse (skeletalised by now) (40, 8, D:1) a +0 sling (41, 12, D:1) a +0 dagger (53, 4, D:1) a scroll of vulnerability Level 2 of the Dungeon (4, 5, D:2) a +0 ring mail (14, -2, D:2) a hobgoblin skeleton (19, 28, D:2) a +0 short sword (22, 33, D:2) the +1 dagger "Qosoplu" {flame, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. 3 stones a kobold corpse (skeletalised by now) (31, 19, D:2) an adder skeleton (33, 34, D:2) a rat corpse (skeletalised by now) (38, -4, D:2) a +0 ring mail (45, 6, D:2) a +0 short sword a kobold corpse (skeletalised by now) (54, 24, D:2) an orb of energy Level 3 of the Dungeon (5, 1, D:3) a +0 trident