genes Level 1 of the Dungeon (6, 22, D:1) a bat corpse (skeletalised by now) (9, 7, D:1) a +0 dagger a goblin skeleton (9, 38, D:1) a bat corpse (skeletalised by now) (12, 14, D:1) a quokka skeleton (12, 28, D:1) a bat corpse (skeletalised by now) (17, 20, D:1) a +0 short sword (21, 5, D:1) a rat skeleton (21, 7, D:1) a +0 short sword (21, 29, D:1) a +0 dagger (24, 6, D:1) a +0 robe a +0 dagger (25, 7, D:1) a +0 short sword 3 stones (25, 9, D:1) a hobgoblin skeleton (33, 25, D:1) a frilled lizard corpse (skeletalised by now) (35, 39, D:1) a ball python skeleton (36, 39, D:1) a serpent talisman (39, 4, D:1) a +0 hand axe (41, 35, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (5, -2, D:2) a +0 short sword (22, 9, D:2) a ribbon worm corpse (23, 9, D:2) an adder corpse (24, 9, D:2) a +0 short sword a kobold corpse (37, 18, D:2) a +0 dagger (43, -6, D:2) an orb of guile (45, -2, D:2) a +0 sling (49, 9, D:2) a rat corpse (54, 6, D:2) a staff of conjuration