genes Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (6, 9, D:1) a +0 robe (8, -9, D:1) a +0 leather armour (9, -7, D:1) a bat skeleton (11, -7, D:1) a +0 club a goblin skeleton (11, 19, D:1) a +0 whip (27, -15, D:1) a +0 dagger (29, -8, D:1) a +0 pair of boots (46, -1, D:1) a +0 mace (49, 8, D:1) a +0 club (55, 2, D:1) a +0 robe (58, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (1, 8, D:2) a rat corpse (skeletalised by now) (6, 2, D:2) a +1 mace of draining (10, 20, D:2) a hobgoblin corpse (skeletalised by now) (12, 26, D:2) a rat corpse (skeletalised by now) (14, -12, D:2) a +0 dagger a goblin corpse (skeletalised by now) (15, 0, D:2) a +0 dagger a goblin skeleton (20, 21, D:2) a +0 dagger (29, -12, D:2) a medusa talisman (31, -11, D:2) a ball python skeleton (32, 4, D:2) an adder skeleton (35, 13, D:2) a bat corpse (skeletalised by now) (40, -3, D:2) an adder corpse (skeletalised by now) (52, -10, D:2) a bat corpse (skeletalised by now) (60, 4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (10, 6, D:3) a +0 club a goblin corpse (10, 7, D:3) a +0 short sword (15, 6, D:3) a ribbon worm corpse