genes Level 1 of the Dungeon (0, 0, D:1) a +0 club 2 stones (10, -37, D:1) a +0 trident (11, -32, D:1) a rat skeleton (12, -32, D:1) a +0 club a goblin skeleton (12, -31, D:1) a +0 dagger a ball python skeleton (13, -7, D:1) a +0 whip a gnoll skeleton (20, 0, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (26, -32, D:1) a +0 mace (28, 9, D:1) a +0 dagger (32, -30, D:1) a +0 short sword a kobold corpse (skeletalised by now) (41, -27, D:1) a +0 mace (41, -19, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (2, 1, D:2) a +0 whip (7, -11, D:2) a +0 spear (10, 4, D:2) a +0 leather armour (11, 5, D:2) 2 potions of curing (12, 5, D:2) a +0 short sword (13, 3, D:2) a parchment of Scorch (13, 13, D:2) a +0 cloak (16, 4, D:2) a +0 leather armour (20, -13, D:2) a rat corpse (skeletalised by now) (20, -12, D:2) a +0 short sword a +0 whip (31, -10, D:2) a +0 short sword (35, -9, D:2) a +0 ring mail a rat corpse a hobgoblin corpse (35, 15, D:2) a +0 leather armour (41, 18, D:2) a +0 pair of gloves