genes Level 1 of the Dungeon (10, 12, D:1) a +0 whip (11, 30, D:1) a rat skeleton (12, 22, D:1) a ball python skeleton (21, 1, D:1) a hobgoblin corpse (skeletalised by now) (21, 11, D:1) a +0 whip (25, 2, D:1) a +0 club 4 stones a +0 scale mail a rat skeleton a bat skeleton (27, 11, D:1) a hobgoblin corpse (skeletalised by now) (32, 33, D:1) a rat corpse (skeletalised by now) (33, 27, D:1) a hobgoblin skeleton (34, 27, D:1) a +0 short sword a +0 dagger (35, 34, D:1) a +0 dagger (37, 8, D:1) a +0 club (46, -2, D:1) a +2 pair of gloves (47, 4, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (48, 5, D:1) a +0 hand axe (50, 29, D:1) a rat corpse (skeletalised by now) (60, 32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 3, D:2) a ring of see invisible (2, 4, D:2) a parchment of Dimensional Bullseye (2, 5, D:2) a +0 spear (3, 3, D:2) 4 gold pieces (3, 4, D:2) a +0 helmet of ice (unseen) (3, 5, D:2) 11 gold pieces (4, 3, D:2) a potion of enlightenment (4, 4, D:2) 2 darts of disjunction (4, 5, D:2) a +0 buckler (9, -13, D:2) a ring of willpower (9, 10, D:2) a rat corpse (12, -16, D:2) a +0 ring mail (20, 3, D:2) a ribbon worm corpse (25, -8, D:2) 2 poisoned darts