genes Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 15, D:1) a book of Scorching (14, -1, D:1) 3 boomerangs (22, 12, D:1) a bat skeleton (24, 32, D:1) a +0 club (24, 33, D:1) a +0 leather armour (25, 7, D:1) a parchment of Tukima's Dance (30, 30, D:1) a bat skeleton (30, 34, D:1) a +0 club (33, 29, D:1) a gnoll skeleton (41, 29, D:1) a gnoll skeleton (42, 15, D:1) 3 stones (42, 17, D:1) 3 stones (46, -2, D:1) a bat corpse (skeletalised by now) (52, 25, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (19, -1, D:2) a parchment of Sigil of Binding (23, -7, D:2) a bat corpse (46, -16, D:2) a parchment of Teleport Other (48, -24, D:2) an adder corpse (53, -20, D:2) a +0 leather armour