genes Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (1, -3, D:1) a +0 robe (3, -7, D:1) a +0 dagger a stone a kobold skeleton (5, 0, D:1) a ball python skeleton (13, 10, D:1) a +0 club (16, 2, D:1) a +0 club (16, 11, D:1) a +0 dagger (18, 15, D:1) a frilled lizard skeleton (23, -6, D:1) a rat corpse (skeletalised by now) (23, -5, D:1) a quokka skeleton a rat skeleton (29, 13, D:1) a hobgoblin skeleton (31, -4, D:1) a +0 dagger (32, 1, D:1) a +0 whip a kobold skeleton (33, -1, D:1) a +0 club a goblin skeleton (34, -5, D:1) a +0 club (34, 5, D:1) a +0 dagger a kobold corpse (38, 20, D:1) a +0 dagger a goblin skeleton (42, 20, D:1) a bat skeleton (44, 21, D:1) a +0 dagger 2 stones a kobold skeleton (46, -7, D:1) a +0 dagger (47, -6, D:1) a +0 dagger a +0 dagger a kobold skeleton a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, -8, D:2) a +0 mace