genes Level 1 of the Dungeon (0, 0, D:1) a staff of alchemy (0, 6, D:1) a quokka corpse (3, 11, D:1) a quokka corpse (12, -9, D:1) a +0 dagger (12, 17, D:1) a ball python corpse (15, 5, D:1) a hobgoblin corpse (16, 16, D:1) a +0 club a kobold corpse (26, 27, D:1) a +0 leather armour (29, 11, D:1) a +1 barding (31, -12, D:1) a +0 dagger (32, -1, D:1) a +0 dagger a goblin skeleton (32, 15, D:1) a bat corpse (skeletalised by now) (36, 21, D:1) a frilled lizard corpse (skeletalised by now) (36, 22, D:1) a rat corpse (skeletalised by now) (42, 34, D:1) a +0 whip a kobold corpse (skeletalised by now) (44, 29, D:1) a +0 dagger a kobold corpse (skeletalised by now) (47, -3, D:1) a +0 trident (48, -3, D:1) a rat corpse (skeletalised by now) (49, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (50, 26, D:1) a +0 mace Level 2 of the Dungeon