genes Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 4 stones (9, 17, D:1) a frilled lizard skeleton (10, 21, D:1) a +0 robe (12, 7, D:1) a ball python skeleton (18, -11, D:1) a +0 dagger of venom (28, 31, D:1) a bat skeleton (34, -3, D:1) a ball python skeleton (39, 31, D:1) a +0 spear (45, -14, D:1) a bat corpse (skeletalised by now) (45, -3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (45, 12, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (4, 18, D:2) a ribbon worm corpse (8, -1, D:2) an adder corpse (12, -1, D:2) a +0 dagger (13, 1, D:2) a quokka corpse (13, 2, D:2) a frilled lizard corpse (14, 0, D:2) a bat corpse (15, -3, D:2) a ball python corpse (20, 23, D:2) a rat corpse (21, -4, D:2) a frilled lizard corpse (34, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a scroll of enchant armour (4, 0, D:3) 2 potions of curing