genes Level 1 of the Dungeon (15, -15, D:1) a +0 sling (17, -23, D:1) a +0 leather armour (17, -5, D:1) a hobgoblin corpse (skeletalised by now) (17, -4, D:1) a hobgoblin corpse (skeletalised by now) (22, 7, D:1) a quokka corpse (skeletalised by now) (24, 17, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (27, -19, D:1) a +0 club a +0 dagger a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) (30, 10, D:1) a +0 dagger (31, 11, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (32, 25, D:1) a +0 dagger (34, -15, D:1) a rat skeleton (37, -22, D:1) a +0 glaive (39, 4, D:1) a bat corpse (skeletalised by now) (40, 0, D:1) a rat corpse (skeletalised by now) (41, 2, D:1) a hobgoblin corpse (skeletalised by now) (45, -20, D:1) a +0 club (49, -13, D:1) a scroll of brand weapon Level 2 of the Dungeon (0, 0, D:2) a scroll of fog (0, 18, D:2) a staff of necromancy (1, 25, D:2) a +0 ring mail (3, -3, D:2) a parchment of Shock (3, 17, D:2) a +0 spear (8, 19, D:2) a jackal skeleton a jackal skeleton (8, 20, D:2) a quokka skeleton (11, 0, D:2) a +0 flail a bat corpse a ball python corpse (14, 0, D:2) a potion of enlightenment (18, 13, D:2) a ribbon worm corpse (19, 13, D:2) a ribbon worm corpse