genes Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (2, 7, D:1) a jackal corpse (skeletalised by now) (4, 23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, -2, D:1) a +0 robe (14, 1, D:1) a frilled lizard corpse (skeletalised by now) (20, 22, D:1) a bat skeleton (29, 16, D:1) a rat skeleton (29, 41, D:1) a +0 hand axe (41, -6, D:1) a +0 leather armour (42, -2, D:1) a +0 dagger a stone a +0 leather armour Level 2 of the Dungeon (14, 13, D:2) a +0 robe (17, 9, D:2) a +0 whip 2 stones (20, 24, D:2) the +0 tower shield of Veb Dokhu {+Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. It cannot be enchanted further. (21, 16, D:2) a +0 whip a jackal corpse a jackal corpse (25, 11, D:2) a +0 short sword (25, 19, D:2) a quill talisman (37, 17, D:2) a +0 halberd a rat corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (39, 23, D:2) a staff of earth (46, 45, D:2) a +0 ring mail (47, 39, D:2) 2 stones a +0 short sword (49, 28, D:2) a +0 longbow (50, 37, D:2) a +0 dagger (54, 23, D:2) a bat corpse