genes Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold skeleton (4, 18, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 7, D:1) an inkwell talisman (20, 6, D:1) a bat skeleton (23, 17, D:1) a +0 club (24, 27, D:1) a ball python corpse (skeletalised by now) (28, 6, D:1) a +0 robe (29, 30, D:1) a +0 short sword (30, -9, D:1) a +0 quarterstaff (31, 4, D:1) a hobgoblin skeleton (32, 15, D:1) an orb of glass (38, -26, D:1) a bat corpse (skeletalised by now) (38, -13, D:1) a hobgoblin skeleton (39, -14, D:1) a +0 mace (40, 2, D:1) a quokka skeleton (59, 4, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 24, D:2) a +0 short sword (1, 2, D:2) a +0 mace (3, -5, D:2) a +0 dagger (4, 21, D:2) a +0 dagger of venom (5, 20, D:2) a +0 ring mail a +0 long sword (7, -9, D:2) a quokka skeleton (10, -14, D:2) a +0 leather armour (10, 4, D:2) the +2 leather armour of the Armadillo {rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (15, 14, D:2) a +0 ring mail a +0 whip a kobold skeleton (19, 6, D:2) a +0 leather armour (23, -3, D:2) a +0 club (29, 12, D:2) a +0 robe (35, 3, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (5, -6, D:3) a +0 sling (10, 25, D:3) a quokka corpse (skeletalised by now) (11, 1, D:3) a +0 ring mail (11, 26, D:3) a +0 dagger a goblin corpse (skeletalised by now) (16, 37, D:3) a +0 club 2 poisoned darts (17, 30, D:3) a +0 plate armour (23, 32, D:3) a rat skeleton (37, 18, D:3) a bat corpse (skeletalised by now) (46, 8, D:3) a +0 falchion (50, -1, D:3) 4 large rocks Level 4 of the Dungeon (3, 4, D:4) a +0 quarterstaff (8, -8, D:4) a +0 hand axe (12, 14, D:4) a +0 whip of flaming a +0 ring mail a +0 hand axe an orc corpse (13, 15, D:4) a +0 club (24, 21, D:4) a +0 club 3 stones (27, 16, D:4) an adder corpse