genes Level 1 of the Dungeon (0, 0, D:1) a +0 pair of gloves (5, -4, D:1) a hobgoblin corpse (skeletalised by now) (10, -19, D:1) a +0 robe (14, 15, D:1) a ball python corpse (skeletalised by now) (18, -9, D:1) a +0 scale mail (21, -3, D:1) a +0 club a gnoll corpse (skeletalised by now) (26, 17, D:1) a frilled lizard corpse (skeletalised by now) (27, 27, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (29, -12, D:1) a +0 whip (41, -3, D:1) a bat corpse (skeletalised by now) (44, -6, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (2, -12, D:2) a +0 sling (3, -20, D:2) a hobgoblin corpse (14, 3, D:2) a bat corpse (skeletalised by now) (18, -16, D:2) a +0 short sword (19, -15, D:2) a +0 mace (22, 3, D:2) a +0 dagger Level 3 of the Dungeon (9, 17, D:3) a rat corpse a ball python corpse (17, 4, D:3) a rimehorn talisman (20, -1, D:3) a +0 spear a sewer (0, 0, Sewer) a river rat corpse (2, -2, Sewer) a rat corpse (2, -1, Sewer) a rat corpse a river rat corpse (2, 0, Sewer) a rat corpse (3, 4, Sewer) a scroll of vulnerability (4, 4, Sewer) a scroll of identify (4, 5, Sewer) a scroll of fear (5, 4, Sewer) a potion of brilliance (6, 4, Sewer) a potion of moonshine (6, 5, Sewer) a potion of brilliance (7, 4, Sewer) a potion of heal wounds