genes Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -3, D:1) a bat corpse (skeletalised by now) (16, 23, D:1) a +0 mace a kobold corpse (skeletalised by now) (18, 11, D:1) 3 stones (19, 0, D:1) a jackal corpse (skeletalised by now) (19, 11, D:1) 6 stones (27, 17, D:1) 8 stones a goblin corpse (skeletalised by now) (27, 18, D:1) a stone a goblin corpse (skeletalised by now) (29, -13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (30, -15, D:1) a hobgoblin corpse (skeletalised by now) (31, 29, D:1) a rat corpse (skeletalised by now) (32, 37, D:1) a frilled lizard corpse (skeletalised by now) (33, 6, D:1) a +0 whip (34, 7, D:1) a +0 sling (35, 6, D:1) a rat corpse (skeletalised by now) (42, 4, D:1) a +0 club 3 stones a kobold skeleton (46, -12, D:1) a +0 hand axe (46, 13, D:1) a +0 club (48, -12, D:1) a ball python corpse (52, 19, D:1) a +0 club Level 2 of the Dungeon (3, 3, D:2) a +0 robe (6, 2, D:2) a bat corpse (7, -44, D:2) a +0 hand axe (11, -31, D:2) a frilled lizard corpse