genes Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (11, -33, D:1) a ball python corpse (skeletalised by now) (11, -32, D:1) a ball python corpse (skeletalised by now) (19, -25, D:1) a +0 mace (21, -9, D:1) a +0 hand axe (22, -2, D:1) a quokka corpse (skeletalised by now) (23, -46, D:1) an orb of light (27, 2, D:1) a +0 robe (28, -27, D:1) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (30, -46, D:1) a +0 club (30, -45, D:1) a parchment of Call Canine Familiar (30, -6, D:1) a +0 dagger (31, -11, D:1) a bat skeleton (31, -10, D:1) a ball python skeleton (34, -40, D:1) a +0 dagger (35, -19, D:1) a +0 sling (37, -16, D:1) a jackal corpse (skeletalised by now) (39, -20, D:1) a +0 robe (41, -3, D:1) a bat corpse (skeletalised by now) (43, -15, D:1) a quokka corpse (skeletalised by now) (43, -7, D:1) a +0 leather armour (44, -18, D:1) a quokka corpse (skeletalised by now) (44, -13, D:1) a parchment of Fulminant Prism (56, -40, D:1) a +0 dagger (57, -14, D:1) a +0 dagger (62, -22, D:1) a ball python corpse (skeletalised by now) (64, -33, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Sefuil's Jewellery Shop the ring of Ashenzari, Conjuring {rC+ rN+ Will+} (435 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. a ring of positive energy (unknown) (220 gold) a ring of wizardry (unknown) (330 gold) the ring of Documiem {Int+3 Slay+4} (542 gold) [ring of slaying] Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +4 ring of slaying (396 gold) an amulet of dissipation (unknown) (330 gold) a ring of poison resistance (unknown) (220 gold) a rimehorn talisman (137 gold) a +6 ring of dexterity (unknown) (396 gold) (10, -7, D:2) a +0 club a goblin skeleton (15, -4, D:2) a +0 dagger 5 stones a +0 whip a kobold skeleton a kobold skeleton (19, 15, D:2) a +0 short sword (22, 31, D:2) a +0 club (22, 33, D:2) a +0 dagger (25, -1, D:2) a ball python skeleton (25, 19, D:2) a +0 leather armour a hobgoblin corpse (skeletalised by now) (25, 32, D:2) a +0 whip 4 stones (27, -2, D:2) a +0 dagger (31, 5, D:2) a +0 dagger 2 stones a kobold skeleton (34, 34, D:2) a +0 whip 2 stones a kobold corpse (skeletalised by now) (38, -6, D:2) a +0 club a goblin skeleton (45, 23, D:2) a +0 dagger a goblin skeleton (45, 28, D:2) an adder skeleton (51, -6, D:2) a +0 club a +0 sling a goblin skeleton (54, -5, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a ball python skeleton (2, -15, D:3) a +0 whip (4, -11, D:3) a frilled lizard corpse (skeletalised by now) (5, 2, D:3) a +0 short sword an orc skeleton (19, -9, D:3) a +0 short sword a stone (20, 3, D:3) a +0 leather armour (23, -5, D:3) an orb of pyromania (23, 3, D:3) a +0 dagger a kobold corpse (skeletalised by now) (28, -19, D:3) a parchment of Maxwell's Capacitive Coupling (30, -16, D:3) a +0 flail (30, -1, D:3) an adder corpse (skeletalised by now) (44, -11, D:3) a scroll of enchant armour (44, -10, D:3) a +1 helmet Level 4 of the Dungeon (7, -8, D:4) a +0 short sword (7, -4, D:4) 2 poisoned darts (unseen) (9, -5, D:4) a +0 sling (9, -4, D:4) a poisoned dart (unseen) (15, -4, D:4) a jackal corpse (18, 10, D:4) a jackal corpse (20, -4, D:4) a +0 dire flail a +0 robe (29, -6, D:4) a hound corpse (30, 11, D:4) a scroll of teleportation (43, 9, D:4) a +2 mace (still there?) a +0 robe (still there?) a +2 short sword (still there?) a +0 robe (still there?)